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dark

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Everything posted by dark

  1. Cahill loses red card appeal Everton midfielder Tim Cahill has lost his appeal for wrongful dismissal over the red card he was shown in Saturday's 2-0 defeat by Liverpool. Cahill, 28, was sent off for a challenge on Reds midfielder Xabi Alonso after 80 minutes. The Australia international will immediately start a three-match ban. He is eligible for Thursday's Uefa Cup tie against Standard Liege but misses his side's games against Newcastle, Arsenal and Manchester United. After the game, Everton manager David Moyes said he did not think the tackle deserved a red card, and he thought referee Mike Riley may have increased the punishment as Cahill walked away from him when he blew the whistle. But that would have meant two yellow cards, not a straight red.
  2. Good thread mate, will be a regular in here For tea today - Bacon (it needs using up) along with Spaghetti. I'm not feeling any more better so I'm sticking to small portions, dinner today consisted of 12 Scotch Eggs, KitKat & A Can of Juiceful. Dessert - Muffins
  3. Stay at home for me too. Standard will win at home.
  4. It's fixed. Yakubu needs to stay on his feet more. He could have scored the same number as Fernando in that game if he would have took his chances.
  5. Well if it's in the archives Yeah, I might not watch it after all. It was just that it was getting good reviews so I was wondering what it was all about. Has anyone seen 'The Dark Knight' yet? Best film ever made IYO?
  6. Phil Neville has been our best player by far this season. The only man IMO that has had any true passion. When we lost against Blackburn & Portsmouth he was on the only player to come round all of the stands in the ground applauding and saying sorry. He's a great defender and at times is the only man that actually gives it his all when pushing up the field. One of the best leaders I've seen at the club and one that I would hate to see go. He's a real good role-model and a credit to the club. Phil Neville deserves a lot more credit than he gets ATM.
  7. KT Tunstall - Another Place To Fall KT Tunstall - Black Horse & The Cherry Tree Anyone still listen to KT? Voicst - Everyday I Work On The Road Voicst - Feel Like A Rocket Voicst - Feelings Explode
  8. http://www.onthebox.com/ ^TV Listings Day-By-Day That Harry & Paul's getting good reviews, I might look into it but I'm not too keen on either of them. Especially Paul. Has anyone seen it who could give me a little feedback? I liked Harry back in the day with his sketch show but that was when I was 6 or 7. Nowadays I find him out-dated.
  9. Topic explains it all really. A place to discuss what you recently saw or are going to see on the telly. I thought it would be a pretty good thread. Tonight I'm pleased to see that 'Dude Where's My Car?' is on Channel 5 at 21:00 so I'll definatly be looking into that. I saw the first 60 minutes the first time round but due to illness I fell asleep (but it was amazing) it just so happens that when I'm ill again its on, this time I'll be making special effort to stay up from 21:00 till 22:45 even though I have a PE Theory exam tomorrow. All in the name of comedy What are you watching tonight/tomorrow/next year? Discuss Edit: Do we have a film thread? If not, this is it, if someone tells me that we don't I'll rename the thread title. This could also be a thread to discuss all films or movies that you will see in the future of that you would like to see.
  10. Well yeah, you not heard of it? U2 - Vertigo is the perfect cure for a bad cold. Try it sometime, I promise it works.
  11. I think that the law is on your side. I mean you do park your car at your own risk but at the same time you would expect to have CCTV in operation. I do think that if you took it further you could get something from this. If you want to bother with the hassle, that's up to you but IMO you have the power. They should have had thier CCTV working, if it was they woulden't have peeps scratching cars.
  12. I would have thought so but do they not have 'Owners park at your own risk?'
  13. Gamespot Review - I trust Gamespot most times There are a number of thrilling moments lurking in Star Wars: The Force Unleashed--enough of them that you'll likely be disappointed that it drifts so often from the things it excels at. Amazing displays of power and destruction are interspersed with inept, poorly conceived gameplay sequences, making for an inconsistent journey that, fortunately, gets more right than it does wrong. It certainly gives a fantastic first impression, starting with a tutorial level that serves as a great introduction to its complex protagonist. Yet while the initial levels impress, the later ones stumble a bit. Force Unleashed is a very good game that could have been great, had it not taken so many unnecessary detours. A big chord and brass fanfare signal the opening of Force Unleashed--the same intro that sparks excitement in millions of fans the world over every time they hear it. If you're interested in this game because you're looking for familiar science-fiction pageantry and a classic good-versus-evil tale, you'll find it delivers both. In fact, The Force Unleashed represents a real step forward in storytelling for the famed franchise, delivering a story both more intimate and more powerful than the entirety of the second film trilogy. Sure, it offers its share of melodrama, but it's tempered by emotive voice acting and expressive character models, and together they provide the emotional heft long missing from the movies. The drama is further enriched by a vivid art design that breathes life into the franchise's long-sterile visual exterior. Leading the narrative charge is Galen Marek, aka Starkiller, Darth Vader's secret apprentice. The Clone Wars have ended, and Vader orders you to hunt and destroy the last of the remaining Jedi. The story, as brief as it is (the game ends at around the eight-hour mark), contains multiple twists, features some friendly and not-so-friendly faces, and is both explosive and remarkably intimate. You'll interact with Vader, of course, but Starkiller spends most of his time with an android called PROXY and his female pilot, Juno Eclipse. Sharing the details of the trio's adventures would spoil too much, so suffice to say, you'll grow remarkably fond of Starkiller and his companions, and their moral conflicts carry a lot of weight. If you're interested in The Force Unleashed for more than its story, you'll find that it's a mixture of pure fun and pure frustration. The fun wins out, mainly because when it runs on all cylinders, you truly feel like a powerful Dark Jedi, using a variety of force powers and lightsaber slashes to rain death upon rebel and imperial foes alike. You can thank the game's robust physics engine for those thrills. You can grab any number of objects and characters using your force grip power, and when combined with other skills like force lightning and force push, you can fling stormtroopers into Wookiees, crush Felucian tribal leaders under boulders, and smash AT-STs with scattered barrels. In open environments, these mechanics deliver--big time. Grabbing a Rodian from a distance, electrocuting it, and flinging it into a crowd of shock troopers; hearing your lightsaber hum and whir after you whip it toward an innocent Wookiee; or just drop-kicking a whining Jawa: These moments may very well cause you to yell with glee. This is a game that will make you grab your friends to show off your potent skills. Other attempts at variety arrive with mixed results. Boss encounters and battles against larger enemies, such as rancors and AT-STs, initiate God of War-style quick-time events, and while the initial button prompts can sometimes take you by surprise, most of these sequences are larger than life, featuring all of the acrobatics and pain-inducing attacks you'd expect from a Dark Jedi. You'll also find a few light but sensible puzzles that require you to pull platforms upward or bend metal slabs downward. Other sequences are simply terrible. The most egregious of these involves pulling a destroyer from out of the sky while simultaneously taking on a group of TIE fighters firing at you from their fancy figure-eight pattern. This could have been a game-defining set piece, but due to a broken feedback system--which purports to show you how to maneuver the analog sticks but does nothing of the sort--it's reduced to a malodorous misstep best forgotten. In another misbegotten sequence, you must fight the sensitive targeting system to get rotating rings to stay in place, then fight the camera while you ride an elevator and dash across a walkway--while under the pressure of a time limit. And you have to do it twice. That bit, along with another one that requires you to float upward on blue lasers, brings what should have been Force Unleashed's most exhilarating level to a grinding halt, and the gameplay never fully recovers. As you progress from level to level, you earn (and find) upgrade crystals, and in turn you learn new combos and can upgrade your force powers to make them more effective. It's a nice touch, because it gives you the impression that Starkiller indeed grows more powerful as the game hurdles forward. It also provides some light character customization, but there are only three development trees, so by the time you reach Force Unleashed's conclusion, you may very well have maxed out most of your abilities. As your move set deepens, you'll encounter increasingly mighty foes, many of which are immune to one force power or another. This approach is a double-edged sword, requiring you to abandon your favorite combinations in favor of other, potentially less enjoyable moves. Force Unleashed's art direction sparkles and glows, injecting brooding, rich color into every environment--even corridors and control rooms. The junkyards of Raxus Prime are most notable in this regard, but other locales, both familiar and new, are beautifully lit and feature lightly stylized textures and other subtle touches. It's Star Wars, all right, but like the story, the art direction surpasses franchise standards. The graphics engine renders this artistic vision (along with the game's overactive physics) well enough, but it often struggles to keep up. Visual bugs, momentary pauses, and frame rate drops are relatively common, and somewhat more prevalent in the PlayStation 3 version. We encountered instances of blinking textures, incomplete geometry, and on the PS3, multiple occasions when enemy character models would immediately disappear upon defeat. It's certainly beautiful to look at, but throw in weirdly long load times just to pull up menus and jarring cutscene transitions, and you start to see the corners that were cut. If you know your Star Wars, you probably already have an idea of what Force Unleashed sounds like--and you'd be right on the money. The sound design is of generally high quality, filling your speakers with the swooshes of sabers and the strains of John Williams' famous musical score (along with some new and appropriate compositions). So it sounds expectedly great, but like with the visuals, you may come across some bugs. While we played the PS3 version, the voice track would occasionally fade away, making it essentially impossible to hear dialogue over the music. In the Xbox 360 version, the voice track became desynched from character lip movements several times. It's too bad, because the game's audio is almost as well conceived as its art. Once you've completed the game and are the all-powerful Dark Jedi you've always wanted to be, it's remarkably fulfilling to return to Force Unleashed's earlier, better levels to try out the powers and combos you didn't possess on your first play-through of them. Or perhaps you want to experience the second of the game's two endings (a reasonable goal, since one of them is bound to get fans talking) while wearing one of the unlockable costumes. But most players will find that aside from a return to the better areas, once is enough. When the game caters to its strengths, it soars; when it deviates, it flounders. Regardless, it's still a more than worthy entry in a long line of licensed Star Wars games, and a good action game in its own right. Score 8.5
  14. Everton midfielder Steven Pienaar was arrested following an alleged assault on a woman. Local police were called to the Sefton Park area of Liverpool early Sunday morning. Pienaar, a South Africa international who has played at Everton since July 2007, voluntarily visited the police later the same day and was arrested. Merseyside Police said that a 26-year-old man had been arrested on suspicion of assault and released pending further inquiries. Pienaar initially joined Everton on loan from Borussia Dortmund before signing a three-year contract in April. He is out of first-team action because of a broken toe. ..
  15. He wont win, FA arn't going to go against Riley of all people.
  16. Just looking through my Last.FM ATM, I'm having one of those days where I'm totally addicted to music. I've got some pretty loud stuff blasting through my speakers, probably not the best thing when I've got a cold. Paramore - Riot! Evanescence - Fallen Lostprophets - The Full Ponty Foo Fighters - Echoes, Silence, Patience & Grace Porcupine Tree - Arriving Somewhere... Slipknot - All Hope Is Gone Muse - Supermassive Black Hole
  17. I wish...I'm not that good outfield in all honesty, just when I score I make sure that I do it properly my best place is in-between the sticks.
  18. Well, I like to say that but it dosen't sound as good when I say. 'Yeah, It was deliberate handball..' the physco maniac school-kid impression kinda' goes away quickly
  19. There is no egg in eggplant nor ham in hamburger; neither apple nor pine in pineapple. English muffins were not invented in England or French fries in France. Sweetmeats are candies, while sweetbreads, which aren't sweet, are meat. We take English for granted. But if we explore its paradoxes, we find that quicksand can work slowly, boxing rings are square, and a guinea pig is neither from Guinea nor is it a pig. And why is it that writers write, but fingers don't fing, grocers don't groce, and hammers don't ham? If the plural of tooth is teeth, why isn't the plural of booth beeth? One goose, 2 geese. So, one moose, 2 meese? One index, two indices? Is cheese the plural of choose? If teachers taught, why didn't preachers praught? If a vegetarian eats vegetables, what does a humanitarian eat? In what language do people recite at a play, and play at a recital? Ship by truck, and send cargo by ship? Have noses that run and feet that smell? Park on driveways and drive on parkways? How can a slim chance and a fat chance be the same, while a wise man and a wise guy are opposites? How can the weather be hot as hell one day and cold as hell another? When a house burns up, it burns down. You fill in a form by filling it out, and an alarm clock goes off by going on. When the stars are out, they are visible, but when the lights are out, they are invisible. And why, when I wind up my watch, I start it, but when I wind up this essay, I end it.
  20. We should beat Newcastle. I mean look at thier faults: -Bad Background -Bad Atmousphere -Bad Previous Years -No Sign Of Silverware -Crap Team It's just a real shame we could tick all those boxes..
  21. Let's have a massive game of Online Forum Twister.
  22. Remember the saying? The team that is bottom by Christmas will go down...
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